WindowEventHandlersEventMap
interface WindowEventHandlersEventMap {
afterprint: Event;
beforeprint: Event;
beforeunload: BeforeUnloadEvent;
gamepadconnected: GamepadEvent;
gamepaddisconnected: GamepadEvent;
hashchange: HashChangeEvent;
languagechange: Event;
message: MessageEvent;
messageerror: MessageEvent;
offline: Event;
online: Event;
pagehide: PageTransitionEvent;
pagereveal: Event;
pageshow: PageTransitionEvent;
pageswap: Event;
popstate: PopStateEvent;
rejectionhandled: PromiseRejectionEvent;
storage: StorageEvent;
unhandledrejection: PromiseRejectionEvent;
unload: Event;
}
afterprint: Event;
beforeprint: Event;
beforeunload: BeforeUnloadEvent;
gamepadconnected: GamepadEvent;
gamepaddisconnected: GamepadEvent;
hashchange: HashChangeEvent;
languagechange: Event;
message: MessageEvent;
messageerror: MessageEvent;
offline: Event;
online: Event;
pagehide: PageTransitionEvent;
pagereveal: Event;
pageshow: PageTransitionEvent;
pageswap: Event;
popstate: PopStateEvent;
rejectionhandled: PromiseRejectionEvent;
storage: StorageEvent;
unhandledrejection: PromiseRejectionEvent;
unload: Event;
}
Hierarchy (View Summary)
- WindowEventHandlersEventMap
Index
Properties
<internal>.WindowEventHandlersEventMap.afterprint<internal>.WindowEventHandlersEventMap.beforeprint<internal>.WindowEventHandlersEventMap.beforeunload<internal>.WindowEventHandlersEventMap.gamepadconnected<internal>.WindowEventHandlersEventMap.gamepaddisconnected<internal>.WindowEventHandlersEventMap.hashchange<internal>.WindowEventHandlersEventMap.languagechange<internal>.WindowEventHandlersEventMap.message<internal>.WindowEventHandlersEventMap.messageerror<internal>.WindowEventHandlersEventMap.offline<internal>.WindowEventHandlersEventMap.online<internal>.WindowEventHandlersEventMap.pagehide<internal>.WindowEventHandlersEventMap.pagereveal<internal>.WindowEventHandlersEventMap.pageshow<internal>.WindowEventHandlersEventMap.pageswap<internal>.WindowEventHandlersEventMap.popstate<internal>.WindowEventHandlersEventMap.rejectionhandled<internal>.WindowEventHandlersEventMap.storage<internal>.WindowEventHandlersEventMap.unhandledrejection<internal>.WindowEventHandlersEventMap.unload