ANGLE_instanced_arrays
interface ANGLE_instanced_arrays {
drawArraysInstancedANGLE(
mode: number,
first: number,
count: number,
primcount: number,
): void;
drawElementsInstancedANGLE(
mode: number,
count: number,
type: number,
offset: number,
primcount: number,
): void;
vertexAttribDivisorANGLE(index: number, divisor: number): void;
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: 35070;
}
drawArraysInstancedANGLE(
mode: number,
first: number,
count: number,
primcount: number,
): void;
drawElementsInstancedANGLE(
mode: number,
count: number,
type: number,
offset: number,
primcount: number,
): void;
vertexAttribDivisorANGLE(index: number, divisor: number): void;
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: 35070;
}
Index
Properties
Methods
Methods
draw Arrays Instanced ANGLE
drawArraysInstancedANGLE(
mode: number,
first: number,
count: number,
primcount: number,
): voiddraw Elements Instanced ANGLE
drawElementsInstancedANGLE(
mode: number,
count: number,
type: number,
offset: number,
primcount: number,
): voidParameters
mode: numbercount: numbertype: numberoffset: numberprimcount: number
Returns void
vertex Attrib Divisor ANGLE
vertexAttribDivisorANGLE(index: number, divisor: number): void
The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type.
MDN Reference