ANGLE_instanced_arrays
interface ANGLE_instanced_arrays {
drawArraysInstancedANGLE(
mode: number,
first: number,
count: number,
primcount: number,
): void;
drawElementsInstancedANGLE(
mode: number,
count: number,
type: number,
offset: number,
primcount: number,
): void;
vertexAttribDivisorANGLE(index: number, divisor: number): void;
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: 35070;
}
drawArraysInstancedANGLE(
mode: number,
first: number,
count: number,
primcount: number,
): void;
drawElementsInstancedANGLE(
mode: number,
count: number,
type: number,
offset: number,
primcount: number,
): void;
vertexAttribDivisorANGLE(index: number, divisor: number): void;
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: 35070;
}
Index
Properties
Methods
Methods
draw Arrays Instanced ANGLE
drawArraysInstancedANGLE(
mode: number,
first: number,
count: number,
primcount: number,
): void
draw Elements Instanced ANGLE
drawElementsInstancedANGLE(
mode: number,
count: number,
type: number,
offset: number,
primcount: number,
): void
Parameters
mode: number
count: number
type: number
offset: number
primcount: number
Returns void
vertex Attrib Divisor ANGLE
vertexAttribDivisorANGLE(index: number, divisor: number): void
The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type.
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