AudioBuffer
interface AudioBuffer {
duration: number;
length: number;
numberOfChannels: number;
sampleRate: number;
copyFromChannel(
destination: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
copyToChannel(
source: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
getChannelData(channel: number): Float32Array;
}
duration: number;
length: number;
numberOfChannels: number;
sampleRate: number;
copyFromChannel(
destination: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
copyToChannel(
source: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
getChannelData(channel: number): Float32Array;
}
Index
Properties
Methods
Properties
Readonly
duration
duration: number
Readonly
length
length: number
Readonly
number Of Channels
numberOfChannels: number
Readonly
sample Rate
sampleRate: number
Methods
copy From Channel
copyFromChannel(
destination: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void
Parameters
destination: Float32Array
channelNumber: number
Optional
bufferOffset: number
Returns void
copy To Channel
copyToChannel(
source: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void
Parameters
source: Float32Array
channelNumber: number
Optional
bufferOffset: number
Returns void
get Channel Data
getChannelData(channel: number): Float32Array
A short audio asset residing in memory, created from an audio file using the AudioContext.decodeAudioData() method, or from raw data using AudioContext.createBuffer(). Once put into an AudioBuffer, the audio can then be played by being passed into an AudioBufferSourceNode.
MDN Reference