AudioBuffer
interface AudioBuffer {
duration: number;
length: number;
numberOfChannels: number;
sampleRate: number;
copyFromChannel(
destination: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
copyToChannel(
source: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
getChannelData(channel: number): Float32Array;
}
duration: number;
length: number;
numberOfChannels: number;
sampleRate: number;
copyFromChannel(
destination: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
copyToChannel(
source: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
getChannelData(channel: number): Float32Array;
}
Index
Properties
Methods
Properties
Readonlyduration
duration: number
Readonlylength
length: number
Readonlynumber Of Channels
numberOfChannels: number
Readonlysample Rate
sampleRate: number
Methods
copy From Channel
copyFromChannel(
destination: Float32Array,
channelNumber: number,
bufferOffset?: number,
): voidParameters
destination: Float32ArraychannelNumber: numberOptionalbufferOffset: number
Returns void
copy To Channel
copyToChannel(
source: Float32Array,
channelNumber: number,
bufferOffset?: number,
): voidParameters
source: Float32ArraychannelNumber: numberOptionalbufferOffset: number
Returns void
get Channel Data
getChannelData(channel: number): Float32Array
A short audio asset residing in memory, created from an audio file using the AudioContext.decodeAudioData() method, or from raw data using AudioContext.createBuffer(). Once put into an AudioBuffer, the audio can then be played by being passed into an AudioBufferSourceNode.
MDN Reference