GenericGamepad
Hierarchy (View Summary)
- GenericGamepad
Implements
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
new GenericGamepad(axesSensibility?: number): GenericGamepadParameters
axesSensibility: number = 0.05
Returns GenericGamepad
Accessors
axes
- get axes(): (number | void)[]
Returns (number | void)[]
buttons
Returns Map<string, void | GamepadButton>
Methods
Staticparse Controller Info
parseControllerInfo(id: string): ControllerInfoParameters
id: string
Returns ControllerInfo
Staticmatches Navigator Id
matchesNavigatorId(id: string): booleanParameters
id: string
Returns boolean
get Axe
getAxe(id: string | number): number | voidParameters
id: string | number
Returns number | void
update Axes
updateAxes(axes: readonly number[]): voidParameters
axes: readonly number[]
Returns void
get Button
getButton(id: string | number): void | GamepadButtonParameters
id: string | number
Returns void | GamepadButton
update Buttons
updateButtons(buttons: readonly GamepadButton[]): voidParameters
buttons: readonly GamepadButton[]