js/Mobilizing/renderer/3D/three/shape/3D/primitive/Sprite.js
import * as THREE from 'three';
import Mesh from "../../Mesh";
import Material from '../../../scene/Material';
import Transform from '../../../scene/Transform';
export default class Sprite extends Mesh {
constructor() {
super(...arguments);
this.material = new Material({ type: "sprite" });
this._mesh = new THREE.Sprite(this.material._material);
this.transform = new Transform(this);
}
}