import * as THREE from 'three';
import Mesh from "../../Mesh";
import Transform from "../../../scene/Transform";

* A node is an empty 3D object. It has no geometry, but has a tansform, therefore it can be used to create the root element for grouping objects. In Mobilizing, transforms represents a kind of invisible coordinate axis that can be tansformed in space. We use it to construct parent/child relationships, like in `object.transform.addChild(otherObject.transform)`
export default class Node extends Mesh {
    constructor() {

        this._mesh = new THREE.Mesh();
        this.transform = new Transform(this);