js/Mobilizing/renderer/3D/three/shape/3D/primitive/Cube.js
import * as THREE from 'three';
import Mesh from "../../Mesh";
import Transform from "../../../scene/Transform";
export default class Cube extends Mesh {
/**
* @param {Object} params Parameters object, given by the constructor.
* @param {Number} [params.size=1] the cube dimensions in world unit
* @param {Number} [params.segments=1] tesselation size for all sides
*/
constructor({
size = 1,
segments = 1
} = {}) {
super(...arguments);
this.size = size;
this.segments = segments;
this.geometry = new THREE.BoxGeometry(this.size, this.size, this.size, this.segments, this.segments, this.segments);
this.geometryVerticesAttributes = this.geometry.attributes.position;
this.geometryNormalAttributes = this.geometry.attributes.normal;
this.geometryUVAttributes = this.geometry.attributes.uv;
//manage the material according to the passed params, see the attachMaterial method below
this.attachMaterial(this.material);
this._mesh = new THREE.Mesh(this.geometry, this.material._material);
this.transform = new Transform(this);
}
}