import DualShock4 from '@mobilizing/library/js/Mobilizing/input/DualShock4.js'
DualShock4
Extends:
Constructor Summary
Public Constructor | ||
public |
Member Summary
Public Members | ||
public | buttons: {} | |
public | ||
public | ||
public | dualShock4: * | |
public | gamepad: * | |
public | leftPad: {"x": *, "y": *} | |
public | ||
public | ||
public | prevButtons: {} | |
public | prevLeftPad: {"x": *, "y": *} | |
public | prevRightPad: {"x": *, "y": *} | |
public | rightPad: {"x": *, "y": *} | |
public |
Method Summary
Public Methods | ||
public | getButton(name: *): * | |
public | getLeftPad(): * | |
public | getRightPad(): * | |
public | isDualShock(gamepad: *): boolean | |
public | setup() | |
public | update() | |
public | updatePad(side: *) |
Inherited Summary
From class Component | ||
public | ||
public | context: * | |
public | events: * | |
public | id: * | |
public | name: * | |
private | _nexts: *[] | |
private | ||
public | byPass() | |
public | Adds a component to this chained component array | |
public | Returns the array of attached children components | |
public | off() Deactivate the component | |
public | on() Activate the component A call to this method calls the setup method if it has not been run yet | |
public | Run code after the update of all components is run This empty method is usually overriden to perform post-update actions for the component It is called periodically by an internal Mobilizing mechanism | |
public | preLoad() preLoad the component This empty method is usually overriden to perform preLoad actions for the component. | |
public | Run code before the update of all components is run This empty method is usually overriden to perform pre-update actions for the component It is called once per component by an internal Mobilizing mechanism | |
public | prepare() prepare the component This empty method is usually overriden to perform preparation actions for the component, from external process as a server. | |
public | setup() Set's up the component This empty method is usually overriden to perform setup actions for the component This is where all the initialization (such as adding event listeners)should be done It is called automatically by an internal Mobilizing mechanism and should thus not be called directly | |
public | update() Update the component This empty method is usually overriden to perform update actions for the component It is called periodically by an internal Mobilizing mechanism |
Public Constructors
public constructor() source
Override:
Component#constructorPublic Members
public buttons: {} source
public dualShock4: * source
public gamepad: * source
public leftPad: {"x": *, "y": *} source
public leftPadScaleFactor: * source
public padSensitivity: * source
public prevButtons: {} source
public prevLeftPad: {"x": *, "y": *} source
public prevRightPad: {"x": *, "y": *} source
public rightPad: {"x": *, "y": *} source
public rightPadScaleFactor: * source
Public Methods
public getLeftPad(): * source
Return:
* |
public getRightPad(): * source
Return:
* |
public isDualShock(gamepad: *): boolean source
Params:
Name | Type | Attribute | Description |
gamepad | * |
Return:
boolean |
public setup() source
Set's up the component This empty method is usually overriden to perform setup actions for the component This is where all the initialization (such as adding event listeners)should be done It is called automatically by an internal Mobilizing mechanism and should thus not be called directly
Override:
Component#setuppublic update() source
Update the component This empty method is usually overriden to perform update actions for the component It is called periodically by an internal Mobilizing mechanism
Override:
Component#updatepublic updatePad(side: *) source
Params:
Name | Type | Attribute | Description |
side | * |