API Documentation

for 0.0.1
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RenderTexture Class

RenderTexture are 3D camera rendered bitmap pictures loaded in the graphic card memory so they can be mapped on a geometry surface. Usually, texture are mapped through a Material. Keep in mind that WebGL, as an implementation of OpenGL, shares the same kind of limitations : textures sources should be power of 2 (even if here, Three.js is doing the job of resizing for you if they're not).

Constructor

RenderTexture

(
  • params
)

Parameters:

Item Index